![]() Beyond that your goals are personal and will likely change dozens of times before your successes and failures are consigned to the history books or the scoreboard. Your goal is to keep your dynasty alive for as long as possible and rack up lots of piety and prestige - which act as currency for specific actions and get added together to get the score for each ruler - maybe even outdoing history’s greatest noble families. It’s all in real time, so there’s no waiting about while your opponents take a turn, a boon both offline and online, where you can have up to 32 players. ![]() Pagan and Muslim states exist only as non-player factions and frequently act as the antagonists, but no doubt diligent modders will make it so you can take charge of them in the future. While it’s usually a male ruler, women can still hold such a position. After many long nights spent conquering Europe, crusading in the desert and insulting the Kaiser of the Holy Roman Empire, I’ve played enough so that I know whether this will be a love affair that continues or if I’ll be dumping it and moving on.Ĭrusader Kings II puts you in the shoes of a medieval Christian noble and head of a dynasty. It offered something unique and managed to humanize the maps and statistics of the grand strategy genre.Ī couple of days ago, on the most romantic day of the year, its long awaited sequel - Crusader Kings II - finally launched. Despite this, 2004’s Crusader Kings managed to stand out from the crowd with its focus on dynasties and the elaborate web of medieval relationships. Thousands of years of warfare, culture clashes, technological advances, political upheaval and intrigue have given developers a massive pool of content to work with and it’s given players countless “what if?” scenarios and outlets for their power fantasies. Videogames and history have a wonderful and colorful relationship.
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